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Ah, the game that started it all. All bow to Sid Meier's Civilization! Strategy and management at its best, user-friendly gameplay, fair graphics and music, intriguing technology advancement system, pure addictiveness, eternal replayability. At least three other very successful games were released based on Civilization's "engine" (Master of Orion, Master of magic and Colonization), not to mention sequels, unofficial sequels (such as the Call to power series), and the whole genre Sid Meier started here.
Here you'll be the leader of one of the original civilizations born in the ancient times, even before the age of bronze. You start out with a settler unit that you'll use to build a small village. From then on, time passes, the village grows, and you'll be able to expand. Years will pass, and your people will develop new ways of doing things, masonry, iron working, literacy. In a matter of decades, you'll see there are other civilizations flourishing throughout the world just like yours. Not all of them will be friendly, and conflicts of power might happen. Wars start and finish all the time, between the many civilizations of the world.
The tree of development in Civilization is one of the most complex ever made for any game. You'll come across the invention of everything human kind actually invented, the very old ones like law, physics, writing, mathematics as well as the modern ones, electronics, firearms, space-travelling. The list is too long to count -- believe me, it's all there.
This one game has an interesting feature over almost all other strategy games: you can win the game without vanquishing other nations. You simply don't have to. You can conquer anything you want (provided you're good enough), but if the game time reaches the present day with no absolute winner, the first one to start an outer-space expedition becomes the winner.
Out of the fantastic tree of development, I think the best feature of Civilization is the replayability. You can play Earth's history (kind of), with an Earth map, and the real civilizations where they should be started. But the best seems to be create a random world and explore it blindly. After you finish a game, you start another right away and it's fun, because no two games are alike (actually not even the Earth campaign).
It's impossible to cover every aspect Civ shines at, and tell you how much fun it actually is. Maybe suffice to say that it had many sequels, all successful, even some not signed by Sid Meier (the Civilization: call to power series), and many other games inspired by it. It started a trend. It's simply one of the most important classics ever made.
Reviewed and uploaded by: Admin |
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